DESIGN TECHNOLOGY
Year 10 — 2012
Product Design [Semester Unit]
Rationale
To introduce students to the realm of Product Design, this will involve learning sketching, shading and rendering techniques to create realistic images of products and concepts. Students will also learn modeling and shaping techniques to bring their concepts into finished form as realistic products.
Student Outcomes
- basic graphics – elementary pictorial sketching (oblique, isometric, perspective)
- simple orthographic projection using traditional equipment
- elementary shading and rendering
- basic scale modeling
- use of blue foam, cardboard, and other materials
- use of simple shaping tools
- prototyping and selection of 3D option
- ergonomics
- assessment of ergonomics in an existing product
- history of design; some famous designers and their work
- design and recycling
- CAD/CAM: use of ProDeskTop package and computer controlled router
- design folio for each project
- completed models
Course Content
- Lighting theme: Students will investigate the history and theme of lighting. They will design and make a low voltage system, model it and then design it in workshop materials. A substantial quality folio and product are expected.
Assessment
Examination
Graphical and Practical Modeling
Class Tests
Assignments